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Agent usage examples

日本語: AGENT-SHOWCASE.md

Shared workflow · Image generation · X search · Switching agents

Use chat to arrange or resize objects, apply materials and adjust lights.

Claude CodeCodexGrok Build
ExampleAdd a light and resize an objectArrange and color objectsAdjust light color and intensity
Screenshot (click to enlarge)Claude Code request and result: a warm PointLight added under Player and Crate scaled to 1.5 times its sizeCodex request and result: three crates arranged in a circle and colored red, green and blueGrok Build result: adjusted color and intensity of the Directional Light and Player's PointLight

Image generation: create and apply materials

Section titled “Image generation: create and apply materials”

Specify the material to generate and the objects to apply it to in chat.

Codex generating a wooden-crate texture and applying it to three crates in Unity

Grok Build generating a cobblestone texture and applying it to Ground

Tell Grok Build what to research on X and which parts of the scene to edit. It can use the search results to make those changes.

Grok Build researching lighting on X and applying adjustments to the Unity scene, with a summary and scene markers

  1. Open Settings > Agent and select the agent you want to use.
  2. If its CLI is missing, use Install in the same card.
  3. Sign in when required, confirm the connection and send your request.

Choose the agent in Settings; choose its model in the header.

Header model picker showing models offered by the connected agent; captured UI is in Japanese

Setup and sign-in guide (Japanese) · Model selection (Japanese) · Installation

Gemini CLI and other ACP-capable CLIs, such as Qwen Code and Kimi CLI, can also connect. See the user guide (Japanese) for Gemini CLI access requirements and manual configuration for other CLIs.